Friday, September 15, 2017

Unity Session I - Animation

I realised that we've started quite a few game projects before, which have all been abandoned at a very early stage. But this time we're gonna make it. I just know it :)

Ok, so we've started working on a Unity 2D Tutorial where we follow video instructions and try to do the same thing as the guy on the video. The idea is to create a simple 2-dimensional game with the Unity game engine. I hope that after we're done with the tutorial videos, we'll be well equipped to start writing games of our own. So far, I have very limited Unity experience and I need the video tutorial as much as my daughter, so this'll be a great learning experience for both of us. My advantage over her is that I'm a professional coder at Reaktor (yes, we're hiring in Amsterdam, Dubai, Helsinki, New York, Tokyo and Turku!). Her advantage is that she's young, smart and has an almost unlimited supply of free time to throw at the project.

We had our first session the day before yesterday and we had a good time. We managed to create some basic animations for the player character and a couple of enemies.



After creating a couple of animations from the sprite sheet (basically a set of images) included in the tutorial, she was able to complete the rest by herself. After the one-hour session, she seemed quite enthusiastic about going on but it was bed time. I'm pretty sure we'll continue this soon. Stay tuned :)

Wednesday, September 13, 2017

Unity

A couple of days ago my daughter announced that she wants to create games that run on her phone. REAL games. I tried to steer her back towards Scratch and the like but she was adamant that those won't do, as she's about to start making real games. 

DAD: It's going to be really really hard and you'll be banging your head against walls for hours trying to make something work"
GIRL: That's exactly what I want!

She described a pretty complex game to me, containing several minigames and a main story. Then she showed me some graphics that she's drawn on paper. Fortunately I got her to understand that she needs to start with something smaller first, before creating her masterpiece.

When she went to sleep, I started digging, knowing fully well that I'm not a game programmer and need to do some catching-up before I can help her in her endeavours. I downloaded Unity and made a good start of a Pong-like ball game. It was surprisingly fun and easy, so I guess we're gonna go on with Unity.

Today we did the first few clicks of the 2D Roguelike tutorial before it was bedtime. Fun times ahead!